package model.impl.actionModifiers;

import model.impl.ActionBuilder;
import sharedGameLogic.enums.BattleEvent;

public class MagicWindBuilder extends ActionBuilder {
	/**
	 * 
	 */
	
	/**
	 * 
	 */
	public MagicWindBuilder(){
		attackStrengthModifier = 0F;
		attackSpeedModifier = 0F;
		attackPrecisionModifier = 0F;
		dodgeModifier = 0F;
		blockModifier = 0F;
		magicalStrengthModifier = 1.2F;
		magicalPrecisionModifier = 0.8F;
		actionType = BattleEvent.MAGIC_WIND;
	}
}
